Hunding’s Oasis: pt 1, Entryway
Zells note: The house tour begins with the post “part 0: Prologue“, and continues in Part 2: Courtyard , Part 3: Interior Downstairs, Part 4: Interior Upstairs, and Part 5: Back Patio. As I continue, I will update all posts to include links to the others. (I’m anticipating 5-6 posts, each fairly short but picture-heavy. I have to do it in pieces because it isn’t all finished yet.) I will now turn things over to Zellur’ra, your tour guide, except for the captions on the pictures where I’ll identify special furnishings and explain any game-mechanics behind the RP.
Greetings, and welcome to Hunding’s Oasis! This one is called Zellur’ra, and she is honored to be the House Steward for the Oasis, home of our lady Zellusia Nyxian Cosades. Today Zellur’ra has the additional honor of being your personal tour guide, which pleases her greatly. Come, come! Shake the road dust from your boots and relax in our shade.
Your sharp eyes have no doubt already noticed the Yokudan statues at the courtyard door, yes? But of course, how could you miss them? They were a gift to the lady of the house from King Fahara’jhad himself, in gratitude of her extensive service to his subjects in the land of Alik’r. The braziers illuminating them, fashioned in the Yokundan style as well, were also a gift from the King.
Did you ride in on a horse or your wagon? Perhaps you have small livestock or goods to store during your stay? Guests are welcome to leave travelling gear inside the wall, but please understand that you leave small possessions at your own risk – while we offer our guests every reasonable protection here at the Oasis, we cannot be responsible for personal belongings, and sadly, not everyone who enters has your reputation for honesty.
Should you have a horse that needs to be shod, a wagon wheel repaired, or perhaps sails or wagon canvases that need mending, please feel free to use the crafting stations we have arranged by the campfire for your convenience. Some find it pleasant to grab a bite to eat here at the fire while they unpack and talk with friends from the road, but Zellur’ra recommends you save some room for the excellent sweetmeats served inside!
Please forgive this one for her impertinence, but you seem like a person who might have friends in the guild which headquarters in Abah’s Landing? Ah, yes, Zellur’ra can see by your expression that you understand. In that case, let us move to the corner… see here, behind the large crates?
The gap there will allow you to move behind the house and avoid most of the travelers who pass through. Many, many eyes here, yes? But most do not enter our “storage area” to see the grated well which serves as the entrance to a cave under the surface, the home of our local refuge. Our refuge is not as large as some of its sisters, but we have all the standard amenities available. There is a similar gap on the other side – should you need to avoid leaving by the front gate, pass through there and behind the stables to the water’s edge. Only small vessels can navigate the rocky waters here, but if you have a partner who can meet you on the water, you will have a little more… “flexibility” in your travel plans. Flexibility is good, yes? Zellur’ra likes flexibility.
Let us take a break for a moment and catch our breaths before we proceed to the courtyard.