Letters From Tamriel

An epistolary gaming blog

Archive for the category “Nyx”

Hunding’s Oasis – Updates

@Zells - sepia stone - smallI got the Hunding’s Palatial Hall house back in March, and chose it partly because I had a very clear vision of how the spaces would be “used” by the characters, and how I wanted them to look.  But a number of things I wanted weren’t available when housing first came out.  For example, I really wanted the wall in the front room covered with monster heads mounted on plaques – I used to make those in mods and then install them in the player home after that character defeated that boss.  About 2 months after I wished for them, mounted trophy heads were introduced with the Morrowind patch.  ❤  And they are spectacular, just what I’d imagined.

Now, after five months of learning patterns, gathering mats, trading with other players, running dungeons, and spending literally millions of gold, my “Hunding’s Oasis” home is almost exactly like I pictured it when I first walked in.  I’m super pleased.  I could do with twice as many item slots as I have, but within this limit, it’s good.  New patterns and objects will continue to be released, and I’m sure I’ll still replace some items; I’m at 600/600, no adding anything else without subtracting.  But I’m as “done” with the Oasis as I ever will be.  And I love it.

So now that some of the items have been swapped out for what I really wanted, and the trophies have been added, it’s time for an update on the pictures.  I’m going to post the new pics here, after the cut, but I’m also going to go back to the original posts and replace/update those images and descriptions.  Links to the original posts will be at the bottom of this post.
Read more…

Hunding’s Oasis: Pt 5, Back Patio

Zells note – This will be the last post of the house tour for Hunding’s Oasis. This is an especially challenging area to screencap because I deliberately placed the pieces so not everything can be seen at the same time – I wanted to give the sense that there was always something cool right around the corner to pull people along.  Also, I wanted to make good use of the huge space, so many the pieces are large, and often require a long shot to be seen properly.  Really, the best way to see the area is to port in – if you’ve read this far, consider yourself invited, it’s my primary residence. 🙂

Previous posts in the tour can be found via these links:
Part 0: Prologue
Part 1: Entryway
Part 2: Courtyard
Part 3: Interior Downstairs
Part 4: Interior Upstairs

Thanks for everyone who has read and commented on this indulgent series of posts!  (In game, I mean, but fyi, you are allowed to comment on the posts themselves. 🙂 )  I will now turn things over to your tour guide, Zellur’ra, except for the picture captions. Read more…

Hunding’s Oasis: pt 4, Interior Upstairs

Zells note: The house tour begins with Part 0: Prologue, and continues in Part 1: Entryway, Part 2: Courtyard, Part 3: Interior Downstairs, and Part 5: Back Patio. I will now turn things over to your tour guide, Zellur’ra, except for the picture captions.

Although guests are never allowed upstairs without an escort, you are most fortunate to have come at a time when our lady Nyx is away from the Oasis, which means this one is able to show you the master suite. Follow me upstairs and we’ll explore. Read more…

Hunding’s Oasis: pt 3, Interior Downstairs

Zells note: The house tour begins with Part 0: Prologue and continues in Part 1: Entryway, and Part 2: Courtyard. It continues in Part 4: Interior Upstairs and Part 5: Back Patio. I will now turn things over to Zellur’ra, your tour guide, except for the captions on the pictures.

You must be sun-dazzled and road-weary from your journey to Hunding’s Oasis.  Come! Let us step into the cool shade of the house and enjoy its delights. Read more…

Hunding’s Oasis: pt 2, Courtyard

Zells note: The house tour begins with the post “part 0: Prologue” and in Part 1: Entryway. From here it continues in Part 3: Interior Downstairs, Part 4: Interior Upstairs, and concludes in Part 5: Back Patio.  I will now turn things over to Zellur’ra, your tour guide, except for the captions on the pictures where I’ll identify special furnishings and explain any game-mechanics behind the RP.

We are ready to proceed with our tour of Hunding’s Oasis, yes?  Zellur’ra is pleased.  Come, follow her to the courtyard, the jewel of the Oasis.

Read more…

Hunding’s Oasis: pt 1, Entryway

Zells note: The house tour begins with the post “part 0: Prologue“, and continues in Part 2: Courtyard , Part 3: Interior Downstairs, Part 4: Interior Upstairs, and Part 5: Back Patio. As I continue, I will update all posts to include links to the others.  (I’m anticipating 5-6 posts, each fairly short but picture-heavy.  I have to do it in pieces because it isn’t all finished yet.)  I will now turn things over to Zellur’ra, your tour guide, except for the captions on the pictures where I’ll identify special furnishings and explain any game-mechanics behind the RP.

Greetings, and welcome to Hunding’s Oasis!  This one is called Zellur’ra, and she is honored to be the House Steward for the Oasis, home of our lady Zellusia Nyxian Cosades.  Today Zellur’ra has the additional honor of being your personal tour guide, which pleases her greatly.  Come, come! Shake the road dust from your boots and relax in our shade.

Read more…

Hunding’s Oasis: pt 0, Prologue

@Zells - sepia stone - smallLet the house tour begin!

The place is huge and I will be uploading a ton of pictures, so this will be a series of posts covering the house a section at a time.  They’ll all be titled in the same format and will have tags for easy searching.  I’ll create a new category for houses, but I’ll also flag the posts with the Nyx category since the house belongs to her and is part of her story.

This post is Part 0: Prologue because we’re going to start with the “backstory” of the house.  After this, the house tour posts will be in the voice of a new character, Zellur’ra – with next month’s crowns I’ll buy a new character slot just so this new alt can hold all the housing items when I’m not decorating.  Furnishings are giving me bank-space-problems like in pre-craft-bag days.  Hopefully ZOS will make a furnishings bag, but until then, Zellur’ra will be the House Steward of Hunding’s Oasis, and Official Holder of Things.

(I once saw a Khajiit character named This One Holds Stuff; cracked me up.  I’ve been tempted to name mine This One Keeps House, but the gimmick names get less funny the more you look at them, so I won’t.)

The story of Hunding’s Oasis begins after the cut.  It’s a mix of actual game lore and stuff I made up.  Feel free to ask if you have questions about any particular detail.

Read more…

Nyx, to her sister

Screenshot_20160327_160937 - face only@Zells note: Major spoilers for main quest after the cut.

Sissa,

I have not wanted to write because I don’t like the news I have to share.  When I wrote home last, I was helping King Fahara’jad deal with the rising dead in Alik’r.  I did not mention my concern about who was causing the problem, but now I have to.

The local necromancer cult in Alik’r call themselves the Withered Hand, and they are ambitious.  Worse, however – they have been emboldened by Imperial authority.  The leader who moved in and stirred them to aggressive expansion was no less than Septima Tharn, Magus-General of the Seventh Legion, acting under the direct orders of Regent Clivia Tharn.   I cannot express the disgust, anger, and betrayal I felt when I learned who was behind the sudden increase of necromancy in Alik’r.  I did not want to say it until I knew it was true, but now I’m sure, and you and Papa must know how deep the corruption runs.  No one can be trusted, and the Regency is compromised – the throne cannot stay in her hands; she is actively working to give Mundus over to Molag Bal.

There is a lot I haven’t told you, actually, and I’m sorry for that.  When you’ve asked I have said letters are not a safe way to tell the story, but the truth is (again) that I was avoiding what needed to be said.  And in any case, the secrets that did need to be kept are now known by my enemies, so there is no longer a point to keeping you and Papa in the dark about what I have been doing. Read more…

writing myself into various corners

@Zells - sepia stone - smallWhen I started this blog, I assumed I’d be writing regular story-line updates for my mains as I did the quests.  What actually happened is that I binge-played through a whole bunch of story very quickly during my downtime on the weekends, but didn’t have time to update the blog as much as I wanted during the week due to grad school.  So story-line-wise, the blog is way behind where the characters are.  That dampened my enthusiasm for writing the blog for a while, but lately I’ve been mostly farming motifs, so there’s been no real “story” for my characters, and I’m working on catching up with the threads I started.

On that note, however – couple of story issues have also been giving me trouble.  Generally speaking, TES world is well-realized and makes internal sense.  When I see things that exist solely because it’s a video game, I have to fan-wank it until I can smooth out the edges and make it fit. I saw the Dro-m’Atha mount and immediately wanted it, but I’m at a loss to explain how my reasonably-good-aligned characters are okay with riding a creature made by Namira specifically to bring corruption to the world.  (Both the Maw of Lorkhaj and the Reaper’s March zone quests directly involve fighting the Dro-m’Atha; they’re bad guys.)  Nyx wouldn’t touch anything of Namira’s with a ten-foot pole.  Zellfire is more morally flexible, but being a creature of fire she’s metaphysically opposed to Namira, as fire is traditionally what is used to cleanse corruption.

So my fan-wank was to decide the Dro-m’Atha also exist in Azura’s Twilight Realm, that there’s “overlap” of the spheres in Oblivion, and the “tame” mounts we’re all riding are Azura’s, not Namira’s.  That works fine in my head and soothes the “but whyyyyy” itch, but it’s also not canon, and as I proceed forward with Zellfire’s story, it includes more Azura and gets less canon.  I’ve been disinclined to write it here for fear the “what the hell is she on about?” quotient just gets too high, since it doesn’t exactly jibe with what’s in the game.

I didn’t intend for ‘Fire’s argument with Divayth to stretch out for weeks of real time, but I had to figure out if I wanted to resolve it in the way that I’d originally conceived, or if I wanted to change the approach and write-out Azura.  I don’t, though.  So I’m going to keep proceeding forward, and I’ll flag the non-canon bits as I can.

(“Nobody cares this much but you, Zells.”  Yeah, I’ve heard that before.)

Related note: before we lost “baby maw runs” to OneTamriel, I finished collecting all the motif pieces for the Dro-m’Atha armor and weapons, and they are awesome-looking.  Nyx is a night-themed character (“Nyx” in mythology is the Greek goddess of night) and she looks gorgeous in her Dro-m’Atha armor.  I’m looking forward to posting pictures. 🙂

Nyx, to her sister

Screenshot_20160327_160937 - face only

Dear Sissa,

I couldn’t stay long in Rivenspire – not only is it crawling with vampires, but everything about the place felt gloomy and creepy.  Maybe it’s the rain.  Fortunately, I had a good excuse to leave.  King Emeric’s wife is the daughter of King Fahara’jad of Alik’r, and she asked me to take a message to him.

The heat off the Alik’r sand was such a damn relief, I can’t even say.  It wasn’t how either of our parents wanted it, but for better or worse, I grew up a child of the desert.  And on that note…

Please tell Mother I understand now, why she feels as she does about the risen dead.  We have disagreed so often about her customs – our customs – and I thought I would never be able to understand why she is so unhappy when I talk about slaying the dead and putting them back to rest.  It seemed to me – and yes, Papa is to blame for my Imperial outlook on this – that not only was there no harm in killing the dead, not like with a person, but is in fact, a thing to celebrate, a little less evil in the world, a soul laid back to rest.  I arrived in Sentinel to find the docks overrun with undead, and I must admit I was not kind to the King’s soldiers, who were refusing to cut them down.  Lives were at risk, and I thought the soldiers were cowards.

Then I met the Ash’abah of Alik’r, and now I understand. Read more…

Post Navigation