Letters From Tamriel

An epistolary gaming blog

Archive for the tag “Azura”

Lore: Lorkhan’s Tears

In ESO’s Alchemy system, plants you harvest can be mixed with waters (“solvents”) to create potions. The kind of water determines the level of the potion: “Natural Water” makes lvl 3 pots, and the highest level of water for CP pots is called “Lorkhan’s Tears”.

A while back someone in guild chat asked: “Who is this Lorkhan dude, and why is he crying?” My first response was “The answer to that question is the plot of Morrowind” because for me all roads lead back to Morrowind. But there’s a longer, better answer, deeply rooted in Elder Scrolls mythology, and I’ve had requests for lore posts, so we’ll start here. Turns out Zellur’ra is a bit of a bard, and she’s going to tell us a story of Lorkhan.

Caveat: “A” story of Lorkhan, because each of the races has their own mythology and interpretation of cosmic events, and there is much contradiction in the lore. Lorkhan’s myths are particularly confusing to follow through in-game books, b/c depending on the race’s perspective, some see him as a savior/creator deity, yet some see him as an evil figure, the cause of mortality itself, and therefore, the instigator of all mortal suffering. To deepen the confusion, each race calls him by a different name – to the Khajiit he is Lorkhaj, (as in “the Maw of”), but the Nords call him Shor.  Zellur’ra is Khajiit, but this is not the Khajiit myth; this version most closely follows the Imperial tale, though the Imperials call him Shezzar.

And now that I’ve thoroughly confused everyone, Zellur’ra can take over… Read more…

Hunding’s Oasis: Pt 5, Back Patio

Zells note – This will be the last post of the house tour for Hunding’s Oasis. This is an especially challenging area to screencap because I deliberately placed the pieces so not everything can be seen at the same time – I wanted to give the sense that there was always something cool right around the corner to pull people along.  Also, I wanted to make good use of the huge space, so many the pieces are large, and often require a long shot to be seen properly.  Really, the best way to see the area is to port in – if you’ve read this far, consider yourself invited, it’s my primary residence. 🙂

Previous posts in the tour can be found via these links:
Part 0: Prologue
Part 1: Entryway
Part 2: Courtyard
Part 3: Interior Downstairs
Part 4: Interior Upstairs

Thanks for everyone who has read and commented on this indulgent series of posts!  (In game, I mean, but fyi, you are allowed to comment on the posts themselves. 🙂 )  I will now turn things over to your tour guide, Zellur’ra, except for the picture captions. Read more…

Hunding’s Oasis: pt 4, Interior Upstairs

Zells note: The house tour begins with Part 0: Prologue, and continues in Part 1: Entryway, Part 2: Courtyard, Part 3: Interior Downstairs, and Part 5: Back Patio. I will now turn things over to your tour guide, Zellur’ra, except for the picture captions.

Although guests are never allowed upstairs without an escort, you are most fortunate to have come at a time when our lady Nyx is away from the Oasis, and that means this one is able to show you the master suite. Follow me upstairs and we’ll explore. Read more…

writing myself into various corners

@Zells - sepia stone - smallWhen I started this blog, I assumed I’d be writing regular story-line updates for my mains as I did the quests.  What actually happened is that I binge-played through a whole bunch of story very quickly during my downtime on the weekends, but didn’t have time to update the blog as much as I wanted during the week due to grad school.  So story-line-wise, the blog is way behind where the characters are.  That dampened my enthusiasm for writing the blog for a while, but lately I’ve been mostly farming motifs, so there’s been no real “story” for my characters, and I’m working on catching up with the threads I started.

On that note, however – couple of story issues have also been giving me trouble.  Generally speaking, TES world is well-realized and makes internal sense.  When I see things that exist solely because it’s a video game, I have to fan-wank it until I can smooth out the edges and make it fit. I saw the Dro-m’Atha mount and immediately wanted it, but I’m at a loss to explain how my reasonably-good-aligned characters are okay with riding a creature made by Namira specifically to bring corruption to the world.  (Both the Maw of Lorkhaj and the Reaper’s March zone quests directly involve fighting the Dro-m’Atha; they’re bad guys.)  Nyx wouldn’t touch anything of Namira’s with a ten-foot pole.  Zellfire is more morally flexible, but being a creature of fire she’s metaphysically opposed to Namira, as fire is traditionally what is used to cleanse corruption.

So my fan-wank was to decide the Dro-m’Atha also exist in Azura’s Twilight Realm, that there’s “overlap” of the spheres in Oblivion, and the “tame” mounts we’re all riding are Azura’s, not Namira’s.  That works fine in my head and soothes the “but whyyyyy” itch, but it’s also not canon, and as I proceed forward with Zellfire’s story, it includes more Azura and gets less canon.  I’ve been disinclined to write it here for fear the “what the hell is she on about?” quotient just gets too high, since it doesn’t exactly jibe with what’s in the game.

I didn’t intend for ‘Fire’s argument with Divayth to stretch out for weeks of real time, but I had to figure out if I wanted to resolve it in the way that I’d originally conceived, or if I wanted to change the approach and write-out Azura.  I don’t, though.  So I’m going to keep proceeding forward, and I’ll flag the non-canon bits as I can.

(“Nobody cares this much but you, Zells.”  Yeah, I’ve heard that before.)

Related note: before we lost “baby maw runs” to OneTamriel, I finished collecting all the motif pieces for the Dro-m’Atha armor and weapons, and they are awesome-looking.  Nyx is a night-themed character (“Nyx” in mythology is the Greek goddess of night) and she looks gorgeous in her Dro-m’Atha armor.  I’m looking forward to posting pictures. 🙂

Zellfire’s ritual journal notes

Screenshot_20160404_190121 - face*Zells note: Most of the entries I do for the characters function at least partly as role-play explanations of things that happen in the game, but that’s especially true of this post, which is my version of how my characters got access to the Dro-m’Atha Senche limited edition mount.  (Besides “it was in the Crown Store” and “I’m a sucker”, I mean.)  There’s a little bit of in-game explanation, in that the people-shaped Dro-m’Athra are corrupted Khajiit, probably Namira’s doing originally, but the information’s a bit sketchy.  I took some liberties, and loosely tied the Dro-m’Atha Senche to Azura, given that she is also worshipped by the Khajiit (as Azurah), and the Dro-m’Atha Senche has twilight associations.  YMMV, as they say, but I’m not claiming this is canon, just my fan-wank.


new page4 DAYS LEFT!
Twilight-Senche summoning

Overheard this afternoon a pair of Bosmer and Khajiit mages discussing an unusual astrological conflux .  Apparently for a span of about 5 days, it will be possible to summon and form a bond with a senche mount made of twilight, using an adapted form of the ritual used to summon Azura’s winged twilight servants.  Must investigate.

rest of page filled with astrological glyphs and alignment configurations
Read more…

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