Back in this post I speculated on the content of the next chapter, and at that point I had my fingers crossed that it wouldn’t be Summerset. Not that I hate the idea, but there are just so many other areas I’d have liked to seen them add first.
Not too proud to admit when I’m wrong, however, and I was. As y’all know by now, we’re heading to Summerset. There was foreshadowing galore, it makes sense… my denial had more to do with how much I want to see Azura’s realm of Moonshadow more than, y’know, logic. Maybe next year. 🙂
The Altmer are interesting, and I’ll do a lore post or two about them before the chapter hits. And I’m certainly not going to argue about how beautiful the promo footage looks. But there’s one thing in the new chapter I didn’t anticipate at all, and hadn’t heard anyone speak of in rumor: the Psijic Order.
The Psijic Order is mysterious but super cool, and I’ve wanted to know more about them for years. Excited to finally meet them, and even more excited that we get to join. This is a much bigger deal to me than Summerset itself. The new skill line sounds… game-changing, in many ways. I love the idea of the Do Over ability as time manipulation, since that’s their thing. I’ll probably also be doing a lore post on the Order – there’s not a whole lot we know about them, and I think they’ve flown under the radar of a lot of players. Entirely possible for a TES player to not know of them at all if they haven’t played Skyrim. And even then, you know of them, but not necessarily about them.
And, of course, the biggest news to hit the game for a while: jewelry-crafting is coming. We don’t know a lot right now, but in the stream Rich specifically mentioned Hunding’s Rage jewelry, so we’ll definitely be able to craft jewelry for currently-craftable sets. That will make a huge difference in building set combinations – to date it’s been impossible to wear two crafted sets unless you were wearing the Endurance/Willpower/Agility jewelry, which beginning players – or those who don’t do PvP or group content – won’t have. It eliminates some of the jigsaw-puzzle aspect of set-building, and, of course, it will mean a drastic change in how much folks have to farm to complete an end-game set.
Honestly, I’m impressed with how much effort they’ve put into eliminating the worst of the grinding – between transmutation and jewelry crafting, it will no longer be necessary to run the same dungeon a jillion times to get a gear set. IMO, it’s a bit of a risky move for an MMO – the standard model across most MMO platforms is for end-game content to suck up player time with forced-grinding situations. It’s why a lot of players leave MMOs, get bored, or don’t play them to begin with. So I applaud the shift, and also the guts it took to step away from the standard formula.
On the off chance that you haven’t seen the official announcements, here’s the link to the article on the ESO website, and if you missed the original announcement interview, here’s the Twitch link. Rich is wearing pants this time. 🙂