Letters From Tamriel

An epistolary gaming blog

Archive for the tag “Divayth”

Too Many Cool Things!

@Zells - sepia stone - small

The Witches Festival is in full swing, and it’s a great opportunity to grind some World Bosses (Umbra needs a Mother’s Sorrow staff), but the Clockwork City is now open, too… I want to take a week off work and set a new record for uninterrupted hours of gaming.  (Current record: 37.  But Winter Break is coming.)  Too many cool things, is my problem.  Not a bad problem. 🙂

Clockwork City will win out, I think.  Theoretically I could concentrate on that after the Festival is over, but… it’s very shiny, y’all.  Very, very shiny.  Literally – I can’t believe the sparkle on the leaves of Sotha Sil’s brass-leaved trees – and in the Firefly sense as well.  Also: Divayth Fyr is a major character in the story so far, and as you all know, I have a thing about him.  So shiny.  I just wanna follow Divayth around and listen to him snark about “Sil” for hours.

In other Things-Sucking-Away-Zells’-Time news, I had a whole running slew of technical issues trying to find a way to first record and then edit my gameplay for YouTube videos.  And then a bunch more issues trying to do the voice-over narration.  But at this point I believe everything is solved.  I want at least a couple completely finished before I start posting them, and I’m working out a mistake in the audio for the first “Meet Zells” introduction video, but I’m hoping to have that first vid up next week.  I’ll post a link here when it’s up and running.

Totally Random Minutia:
Does it strike anyone else as funny that there’s a huge storyline in Clockwork City about how they don’t have fresh food and have to eat paste, but every crate and box has Provisioning ingredients just like normal?  I wish the loot lists had been changed; there shouldn’t be food available.  But I also have a quibble about the fact that I can enter a dungeon that hasn’t been touched in thousands of years and find fresh lemons and bread.  And how does a heavy armor cuirass drop from an ice wisp?  Why can we read the books on Ayleid bookshelves when reading and translating Ayleid is a skill only a select few have mastered?  These are the questions that keep me up at night.

It’s possible that I sometimes overthink things. 🙂  Happy Friday everyone!

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Trait switching! zomg!

@Zells - sepia stone - smallI was excited about the Clockwork City DLC from go, because – well, you’ve met me.  The huge TES: Morrowind geek is excited about getting to see more of Sotha Sil’s clockwork city, what a shock, right?  To be fair, if you’ve been inside the Halls of Fabrication trial, or finished the Morrowind chapter’s main quest, then you know how potentially cool this is.

But let’s set aside the fun of getting to hang with Divayth Fyr and kill fabricants again, and talk for a second about this other upcoming change mentioned in the press release: trait switching.

Yeah, that’s right, you heard me.  Switching traits on gear that’s already made.  Cue the choir of angels bursting into song…

The Clockwork City DLC game pack and Update 16 also introduce the all-new Transmutation system, allowing you to change the traits on your gear, including weapons and armors.

In order to Transmute an item, you must locate a Transmutation station and have the item trait researched in your crafting Skill Line. This means if you’d like to add the Sharpened trait to your dagger, you must first ensure you have the ability to craft daggers with that trait. You’ll be able to find a Transmutation station in the heart of the Brass Fortress within the Clockwork City or acquire one for your home from a certain Master Writ merchant.

In addition to the crafting skill requirement, Transmutation requires a special new resource called Transmutation Crystals that you’ll need to collect and save. You’ll be able to earn Transmutation Crystals by completing veteran level content (such as Veteran Mode Dungeons or Trials).

That changes the end-game grind entirely.  I never expected to see this, not at all.  The devs have said in live stream chats they intend to implement jewelry crafting at some point.  I’ve wished for that, but I wasn’t sure we’d ever get the ability to improve dropped jewelry, and sort of assumed it wouldn’t happen, since it would change/diminish the end-game grind.  But being able to switch traits on gear has an even greater impact on that than improving jewelry would.

I’m a happy, happy Zells.  Now lets hope those “Transmutation Crystals” aren’t harder to get than, say, a sharpened vMA Inferno staff. :p  I know the TCs are not going to be easy, and it almost certainly will be true that they’ll come in fragments that have to be assembled into a full crystal.  Or possibly they’ll be rare drops in vet mode.  But some vet dungeons are way easier than others, and some I really find fun.  I’m okay with running a dungeon multiple times to get the crystals, if it’s one my friends and I can enjoy and not, say, vCoA2.  As a purely random example.

Sweet Divines, the gear I’ve decon’d and now wish I had back.  Not sure how to approach grinding at this point.  Do I just keep one of everything until CWC drops?  Decisions, decisions.

No release date yet; all announcements say Fall. <fidgets impatiently>

Zellfire’s ritual journal notes

Screenshot_20160404_190121 - faceI expected the Khajiit in Reaper’s March to be more concerned about my shadow-cat mount, given how strongly they react to their corrupted Dro-m’Atha kin, but no one seems to care – they seem to recognize their enemy Namira is not part of it.  The level of nuance in their understanding has surprised me several times, and not just in this.  It is possible that I have underestimated the strength and complexity of Khajiit magic.

I certainly did not expect them to ask me to help complete an extensive ritual to choose the new Mane.  Winning over Ayrenn and gaining access to the Altmer royal court was the largest coup I anticipated.  Nonetheless, the new Mane now considers me a friend and owes me a debt.  I’m sure Divayth would be pleased, if I told him.

And I find I’m missing the arrogant bastard, but when I think about contacting him, all I want to do is yell and argue.  Have to wait longer until that passes.

Apologizing is in neither of our natures, but I still do not understand why he reacted so badly – looking back, it seems it was the Dro-m’Atha mount that set him off.  Makes no sense; has to be something else going on in Tel Fyr – why should it bother him more than it does the Khajiit?

They are calling me “Hallowed” now, as a title.  It is… oddly touching.  As aware as I am that having the new Mane indebted to me will no doubt be useful in the future, I must admit, here if nowhere else, that’s not why I did it.  It was enough in the moment to follow the path to its end, and enjoy the satisfaction of fulfilling that purpose.  I do not generally put much stock into prophecies and sacred titles or duties – they are constructs – but… well.  I will repeat that there is more to the Khajiit magic and beliefs than I first suspected.  What I used to see as an obsession with the moons is actually a rich and powerful system.

Another surprise: I am nearly certain that Azura has become involved in my affairs.  I’ve suspected the Prince’s presence a couple of times since I summoned the Dro-m’Atha mount, but I am certain I felt it during the Moon Hallowed ritual, even though I have no proof.  It is interesting that I have caught “her” interest; we have not had many dealings in the past, though I know Divayth sometimes does.  I have never thought much about Azura, but given what I’ve seen, I can imagine it would be… interesting, at least.

It was incredibly satisfying to kill Javad Tharn; such a delight to find he was behind the attacks in Reaper’s March and the Mane.  I had to work with Abnur last week, and his continual, petty insults get under my skin.  I should have killed him when I had the chance, despite what Divayth wanted.

writing myself into various corners

@Zells - sepia stone - smallWhen I started this blog, I assumed I’d be writing regular story-line updates for my mains as I did the quests.  What actually happened is that I binge-played through a whole bunch of story very quickly during my downtime on the weekends, but didn’t have time to update the blog as much as I wanted during the week due to grad school.  So story-line-wise, the blog is way behind where the characters are.  That dampened my enthusiasm for writing the blog for a while, but lately I’ve been mostly farming motifs, so there’s been no real “story” for my characters, and I’m working on catching up with the threads I started.

On that note, however – couple of story issues have also been giving me trouble.  Generally speaking, TES world is well-realized and makes internal sense.  When I see things that exist solely because it’s a video game, I have to fan-wank it until I can smooth out the edges and make it fit. I saw the Dro-m’Atha mount and immediately wanted it, but I’m at a loss to explain how my reasonably-good-aligned characters are okay with riding a creature made by Namira specifically to bring corruption to the world.  (Both the Maw of Lorkhaj and the Reaper’s March zone quests directly involve fighting the Dro-m’Atha; they’re bad guys.)  Nyx wouldn’t touch anything of Namira’s with a ten-foot pole.  Zellfire is more morally flexible, but being a creature of fire she’s metaphysically opposed to Namira, as fire is traditionally what is used to cleanse corruption.

So my fan-wank was to decide the Dro-m’Atha also exist in Azura’s Twilight Realm, that there’s “overlap” of the spheres in Oblivion, and the “tame” mounts we’re all riding are Azura’s, not Namira’s.  That works fine in my head and soothes the “but whyyyyy” itch, but it’s also not canon, and as I proceed forward with Zellfire’s story, it includes more Azura and gets less canon.  I’ve been disinclined to write it here for fear the “what the hell is she on about?” quotient just gets too high, since it doesn’t exactly jibe with what’s in the game.

I didn’t intend for ‘Fire’s argument with Divayth to stretch out for weeks of real time, but I had to figure out if I wanted to resolve it in the way that I’d originally conceived, or if I wanted to change the approach and write-out Azura.  I don’t, though.  So I’m going to keep proceeding forward, and I’ll flag the non-canon bits as I can.

(“Nobody cares this much but you, Zells.”  Yeah, I’ve heard that before.)

Related note: before we lost “baby maw runs” to OneTamriel, I finished collecting all the motif pieces for the Dro-m’Atha armor and weapons, and they are awesome-looking.  Nyx is a night-themed character (“Nyx” in mythology is the Greek goddess of night) and she looks gorgeous in her Dro-m’Atha armor.  I’m looking forward to posting pictures. 🙂

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