Letters From Tamriel

An epistolary gaming blog

Archive for the tag “DPS”

Training Dummies: why they’re cool

@Zells - sepia stone - smallFor some reason I’ve been hearing a lot of people bashing training dummies in zone chat lately, and I feel like most of them are completely missing the point.

Here are some statements I’ve heard repeatedly:

1.”It’s a false number, actual combat is different.”

Yes, actual combat produces radically different DPS data than the training dummy due to a variety of factors.  However, the DPS stat conveyed by attacking a training dummy consistently gives your top-end DPS under perfect personal conditions – it’s a control number.  That means the environmental variables are reduced, and we can compare apples-to-apples.

If you tell me you just did 25K on a certain boss, that number doesn’t mean anything to me – was it higher because that boss was susceptible to your attack type, or because you had a perfect storm of crits and procs?  Or is that number much lower than your usual because you had to do a lot of evasion?  By contrast, if I tell you I can do 21K DPS on a training dummy, you know precisely where I am, and have a much better chance to gauge how effective I’ll be in a party.  That’s what a control number is.

2.”They don’t actually help with anything.”

Zells: Well, maybe they don’t help YOU, but…

If you want to test a particular kind of attack to see if it triggers a proc or special ability, it can be really difficult to find the right conditions “in the field” to accurately assess that, particularly if you need a large sample size for extensive testing of meta-data.  And it can take time to wander around and find the right kinds of mobs.  But with a training dummy in your back yard, all you have to do is go try the attack and see.

3.”They don’t actually help with anything”, part 2

Smoothing out your rotation is a big part of raising your DPS.  You’ll switch abilities around your bar a lot when you’re trying to improve, and having a way to simply practice going through the motions is hugely helpful in terms of developing the muscle memory for real combat.  For real.

4.”You just like it ‘cuz it’s pretty.”

Okay, not JUST because it’s pretty, see above.

But also: y’r damn right I like it ‘cuz it’s pretty.  Aesthetics and visual appeal are a big deal to me, and so is the role-play and personality aspect of my characters.  Being able to have a combat dummy in some of my character’s houses enriches the game experience for me.  If aesthetics weren’t important, we wouldn’t have dozens of armor motifs.  If the community didn’t enjoy having custom-made, personality-driven spaces in the world, we wouldn’t have player housing.  Just because something doesn’t have value for some players doesn’t mean it isn’t providing value to the rest of the community.

Lastly – you are correct, my combat dummy IS pretty, thanks. 🙂fight club

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Gear / Build / Weapon Bar interplay

@Zells - sepia stone - smallI’ve shied away from writing a build guide, because I freely acknowledge I am neither a data-miner, nor a math girl, nor am I a master DPS.  I can’t analyze the raw data for you, and I can’t pump out 55K DPS and then tell you how I did it.

But I have done hella research on DPS builds, and when I listen to people talk about their builds in chat I’ve noticed some common mistakes.  For example, I’ve had convos in most of my guilds about why the War Maiden set isn’t a strong choice for Sorcerers.  This isn’t going to be a pre-fab build, instead we’ll walk through an analysis of the build you’re using so you can strengthen it.  I’ll focus on Sorcs, ‘cuz it’s what I know, but some of it will apply to other classes.  Read more…

DPS Build Tweaking

@Zells - sepia stone - smallFor the last few months I’ve been working on getting my dps game up to the next level.  Or, to be honest, any level at all.  I originally made all my skill choices for RP reasons – Zellfire has been a fire mage for twenty years; she’s part fire atronach, she uses fire.  I was a little disappointed that the mage skill lines include a shock-based line (Storm Calling) but no fire-based skills.

In the solo games, the choice of element was purely aesthetic, but what I’ve found in ESO is that Zellfire just isn’t effective using only fire-based Inferno Staff skills – the Storm Calling line has serious advantages, and not using it really hamstrung me in terms of end-game performance.  The first time I tested my dps numbers against a training dummy, I was under 6K.  Which did get me through solo/PvE content, but in end-game… sucks.  I couldn’t pull my weight in group-play, and that was not acceptable.

It took me quite a while to fix the build, because in addition to farming gear, I also had to put Storm Calling on my bar and raise it first – when I started this merry up-my-game adventure, my Storm Calling skill was 3, even though ‘Fire was at the CP cap.  I had literally never used it and couldn’t even buy most of the spells.  I had to raise the skill line, level the spells themselves, learn how to use them, respec her skill points, her CP, and completely change her gear…

Finally got the build to a point where I felt like I might be approaching “competent”.  So I installed the combat metrix add-on and went out to farm dolmens and see where my numbers were.  Most of my dolmen-boss fights ended up in the 17-28K range, which actually is mostly-sort-of-competent, go me.

But also – this happened, and I’m still giggling about it:

DPS 60K 2

60K DPS!  This is what statisticians call an “outlier”.

Screenshot or it didn’t happen, right?  Totally a freak moment, but for a little over a second there, I was a serious badass. 🙂

In real terms, I’m still not quite where I could be / want to be, but after studying the numbers, I’m pretty sure I know what needs to be adjusted.  I need to farm Burning SpellWeave gear (because I’m not letting go of fire damage without a fight, dammit), so I’ve spent some time this week watching YouTube vids of City of Ash runs.  There were several “solo run” vids, and those players were running various kinds of combat-stats add-ons, so I could see their numbers.  Their dps was better than mine, but not by a huge margin.  I decided to try it myself and see how it went.
First solo
This is ‘Fire, standing over the body of the final boss in City of Ash.  I totally did it, my first solo run through a group dungeon.  I burned through about 20 soul gems on the Warden mini-boss, but Razor Master Erthas went down the first attempt.  Don’t know if you can see the HP, but I was down to 5.6% when he fell.  I was also on fire and was so excited I didn’t realize it.  All the mobs were down, so it didn’t really matter, but by the time I figured out I was still taking damage and jumped into the water, I was at .2%.

I can still say I cleared the end boss without dying, though. 🙂

I need a full set of BSW gear.  I need practice in the dungeons with groups so I know where to stand and when to run and where to run and which enemy to attack and how to better coordinate with the tanks and healers.  But I’m getting there.

Before I wrap this up, I have to say: I ❤ my Grothdarr set.  The first time it proc’d and the lava pool erupted around ‘Fire’s feet, I was so happy and caught up in how cool it was I quit paying attention to the fight and got ‘Fire killed.  Poor Zellfire, she tries so hard, but her player has the attention span of a squir – oh, look, something shiny!

 

Happy Friday, everyone, and happy hunting!

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