I was able to twist my group’s collective arms and get them to run Scalecaller last Thursday (by which I mean I said “hey, let’s…” and they said “YES”). I also did Fang Lair Keep this weekend, too.
Fun dungeons, both. Challenging, but that’s good. The DLC dungeons have been harder than base-game, and that’s true in this case. But it’s been long enough since I’ve been in any of the DLC dungeons that I can’t really compare this one to any previous – Scalecaller seems easier than Cradle of Shadows, for example, but the last time I ran CoS my DPS was at least 10K lower, maybe 15…
(Wow, hadn’t realized it, but that’s true. I suddenly want to re-run every hard dungeon that’s ever kicked my ass. Suppose my boss would understand if I told him I needed to take today off, go home immediately, and run DLC dungeons all day?)
We got hung up a couple of the fights and looked around online for walkthroughs detailing those mechanics, but couldn’t find any with the info we needed, so we wiped and watched and wiped and experimented and wiped and eventually figured them out. A couple of those wipes were frustrating, but I’d much rather have battles in the game I can’t walk through the first time.
The story for Scalecaller Peak: a group of Peryite cultists found a Dragon Priest lair and is using it as a base of operations to concoct a powerful new disease to ravage Tamriel. All the previous lair-dwellers are now infected w/the disease – skeevers, ogres, leimenids, etc. Someone in your group needs Purge slotted on their weapon bar.
Peryite is the Daedric Prince of pestilence, and he is depicted as a wyrm (skinny dragon) as a sort of insult to Akatosh; when you get to the final battle you can see statues of him the cultists have erected. I mention this because it confused me – they’re obviously not statues of proper TES dragons and just as obviously not part of the original Dragon Priest construction, and I forgot Peryite is depicted that way. My group asked me about them; I rolled and failed my Daedra-Lore check. How embarrassing. Hopefully doing the follow-up research will redeem me. 🙂
It was nice to see the Dragon Priest trappings again. (For a value of “nice” that includes enemies trying to melt your face off, natch.) The “interior” of the dungeon is very reminiscent of Skyrim – after the entrance the path leads up the mountain, taking you outside for beautiful vistas of snow-and-ice-covered ravines and peaks before leading you back to disease-filled cave corridors and then ultimately up to the mountain’s summit overlook for the final battle. Really beautiful work.
In summary: tough, fun, pretty, fun, slot Purge!, fun.
Armor sets and boss tips are after the cut.